ノート
アウトライン
An Interactive Method for Joining Spatial Data Units
Takashi Sato
Department of Urban Engineering, University of Tokyo, Japan
Yukio Sadahiro
Atsuyuki Okabe
Center for Spatial Information Science, University of Tokyo, Japan
2001.3.2
Study Objectives
Study Objectives
Existing methods
Manual method
→Time consuming
Automatic method
→Uncontrollable / Excessive deformation
Three Steps of Joining Maps
1.Extraction of Boundary Nodes
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"Selection of Boundary Nodes"
Selection of Boundary Nodes
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2. Detection of Matching Nodes
Iterative search of the nearest node pairs
3.Transformation of the Central Map
Global transformation
The similarity transformation that minimizes the square sum of the node-to-node distances of the matching nodes
3. Transformation of the Central Map
Local transformations
Isomorphic transformation using triangular tessellation
"Transformation function at X"
Transformation function at X
v (X) = sa・{t・v (B)+(1-t)・v (A)}
"Isomorphism of the Transformation"
Isomorphism of the Transformation
3. Transformation of the Central Map
Estimation of the parameter a
The similar transformation is desirable.
Empirical Examples
Empirical Examples
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Conclusions
Advantages of our method to existing methods
It works almost automatically.
We can control transformation interactively in each step.
The transformation function is explicitly determined.
It does not using attribute information of line objects including identification numbers.
It uses both global and local transformations to join maps, keeping the topology of original lines.
Discussion
Extensions of This Study
Non-rectangular maps
→Historical maps
→Dynamic update      of spatial data
Polygon data
Discussion
Spatial data of different accuracy
Spatial data made by different mapmakers
for details see
http://www.csis.u-tokyo.ac.jp/dp/34.pdf